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1) Casual 6 and 9: FBX+MAX4+ OBJ+3DS 3D model people in .fbx and .max4 format. Geometry 2000-4000 faces per character. Texture map resolution 1024*1024. Characters suitable for medium distance viewing. Individual geometries may introduce modelling and texturing errors that are due to used technology and optimized cost-effort ratio and thus belong to the naturalistic nature of the collection. Static meshing, not suitable for animating. 2) Business 1 Animate MAX5.1 (+CS4.1) Animate able 3D model people in .max5.1 (+CS4.1) format. Models have skeleton and skin information. Geometry 2000-4000 faces per character. Texture map resolution 1024*1024. Characters suitable for medium distance viewing. Individual geometries may introduce modelling and texturing errors that are due to used technology and optimized cost-effort ratio and thus belong to the naturalistic nature of the collection. 3) Motions 2 BIP + BVH 16 different real actor captured motions (raw motion data) in .BIP and .BVH formats suitable for architectural scenes. Data may require adjustments per model for finished look. Up/ down stairs loops need manual Z-setting. Variable duration shown in frames. 10305frames 9-outside idle long2 0630 frames 9-outside shopping-1 0539 frames 9-outside shopping-2 9019 frames 10-inside shopping-1 0170 frames 12-up rightt 0217 frames 12-up stright 0258 frames 13-down left 0225 frames 13-down zigzag 0205 frames 13-down 3278 frames 14-sitting-min acting 1294 frames 15-bad soup 1852 frames 15-eating 2369 frames 15-eating-2 1743 frames 15-eating-3 1999 frames 15-good soup 1641 frames 15-talking OR
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